Dungeons and Devops
A class informs your character’s abilities and mechanics. For example, you could be a wizard, wielder of powerful arcane magic; a fighter, master of all weapons and armour; a cleric, healing your allies and smiting the enemies of your deity; and many more.
There are twelve classes in total that you can pick from.
A fierce warrior of primitive background who can enter a battle rage. Barbarians are physically powerful and often have battle-hardened bodies that allow them to shrug off wounds that would fell a lesser mortal. During their rages they are an unstoppable force of overwhelming power and damage. They embrace their animal natures and often come from wild and untamed areas of limited civilisation.
Examples: Viking berserkergang, Celtic woad warriors, totemic and tribal warriors; Conan the Barbarian
An inspiring magician whose power echoes the music of creation. Music and words are not merely vibrations of are, but vocalisations with power of their own – and a bard knows how to control it. They are quintessential jack-of-all-trades, able to support their allies and fill in for any missing role in a pinch. Bards tend to have a wealth of knowledge about all sorts of things, and are often storytellers and lorekeepers as well as performers.
Examples: Viking skalds, Gaelic/English bards and minstrels, storytellers, lorekeepers, swashbucklers; Julie d’Aubigny
A priestly champion who wields divine magic in service of a higher power. Clerics, as conduits for the power of the gods, are healers, warriors, and living inspirations for those less blessed. Some spend much of their time as a priest in a temple or shrine, while others carry out their god’s will through magic and strength of arms. A cleric’s ethos reflects their god’s; some deities are twisted and cruel, while others seek to bring happiness and peace to the world.
Examples: Priests, ministers, monks, templars, inquisitors, prophets, fortune-tellers
A priest of the old faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms. Druids worship not a god, but nature itself, perhaps seeing a spirit in each and every tree and stone. They are defenders of the wild, and shepherds of rural communities who eke out a living in the distant wilderness. They can also take the shape of a beast or bird and communicate with animals.
Examples: Celtic druids, Shinto priests, shamans, medicine men, witch doctors, totemists
A master of martial combat, skilled with a variety of weapons and armour. Fighters are superior combatants on battlefields and in dungeons alike, with a broad general ability and extensive specialisation in a number of martial fields. They are an incredibly varied bunch—some are soldiers or guards, mercenaries or bounty hunters, gladiators or knights, archers or swashbucklers, and most of all, adventurers.
Examples: Spartan warriors, samurai, musketeers, archers, cavalry, knights, and countless others
A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. Monks make careful study of ki, a magical element that flows through living bodies. They use ki to exceed their bodies’ physical capabilities, channelling uncanny speed and strength into their unarmed attacks. Many spend years within cloisters and monasteries, working to perfect the arts passed down from master to student.
Examples: Martial artists, brawlers, ninjas, wuxia warriors; benders in Avatar: The Last Airbender and The Legend of Korra, Jackie Chan, Bruce Lee
Holy warriors bound to a sacred oath with their deity, paladins swear to uphold justice and righteousness in the world. They stand with the powers of good against the encroaching darkness and hunt the forces of evil wherever they lurk. Paladins train to learn the skills of combat, but they also possess the ability to heal the sick and injured, to smite the wicked and undead, and protect the innocent from danger.
Examples: Holy crusaders, knights-errant, cavaliers, hospitalers, Chinese youxia
Rangers are warriors who use martial prowess and nature magic to combat threats on the edges of civilisation. They are not merely masters of archery and ranged combat; rather, their name refers to their tendency to travel (‘range’) wide distances tracking their foes. They often keep companion animals and become intimately familiar with the lands they call home.
*Examples: Hunters, scouts, trackers, explorers, trappers, bounty hunters; Aragorn in Lord of the Rings, Robin Hood
Rogues are scoundrels who use stealth and trickery to overcome obstacles and enemies. They might be thieves, assassins, treasure-hunters, tricksters, or duelists who feel no shame at using any kind of underhanded tactic to achieve their goals. Rogues tend to be highly skilled individuals with a broad range of talents in stealth, deception, trap-finding, lock-picking, and escaping from the scene of a crime.
These spellcasters draw on their inherent magical abilities sourced from a gift from a powerful creature, a mysterious arcane bloodline, or some other twist of fate. Magic is a part of every sorcerer, suffusing body, mind, and spirit with a latent power waiting to be tapped. Their powers are often unexplained and the magic can accidentally spill out of them in unpredictable ways.
These wielders of magic derive their powers from making a bargain with an extraplanar entity. The otherworldly being could be a beautiful archfey, a twisted demon, or perhaps some unknown thing from beyond the stars. The warlock grows in power at the cost of occasional services performed on their patron’s behalf. The patron, meanwhile, may gift the warlock with an obedient familiar, a book of powerful spells, or a magically bonded weapon.
Examples: Witches, daemoniacs, occultists; Willow from Buffy the Vampire Slayer
Wizards are scholarly magic-users capable of manipulating the structures of reality. Scholars of the arcane, these students seek to master its mysteries with countless years of study. Wizards keep their spells in their spellbooks, and must frequently study the tomes of knowledge to make use of their magic. They also specialise in certain types of magic; for example, guards, summons, or illusions.
Examples: Alchemists, wizards in Harry Potter, Merlin, Gandalf and Saruman from Lord of the Rings, wizards in Discworld